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Category:
Language:
English
Total Size:
11.5 GB
Info Hash:
D135B1CA486B81CE9B43BC9DE274CFFEA4AB89C1
Added By:
Added:
June 1, 2023, 11:34 p.m.
Stats:
|
(Last updated: May 16, 2025, 7:52 p.m.)
| File | Size |
|---|---|
| 8. App done & Course End.mp4 | 159.6 MB |
| TutsNode.com.txt | 63 bytes |
| 2.2 phaser-webpack-boilerplate-main.zip | 89.0 KB |
| 4. Tiled Explanations.srt | 27.0 KB |
| 8. App done & Course End.srt | 26.2 KB |
| 4. Drawing Correct Position.srt | 21.8 KB |
| 8. Optimize performance in raycasting.srt | 21.3 KB |
| 1. Section Intro.srt | 2.5 KB |
| 6. Add raycast on the enemy.srt | 21.3 KB |
| 7. Get layer properties.srt | 19.5 KB |
| 2.1 List of commits.html | 181 bytes |
| 7. Deploying the app.srt | 19.4 KB |
| 2.3 Starter project.html | 114 bytes |
| 2.4 Completed Project.html | 105 bytes |
| 5. Create BG.srt | 18.9 KB |
| 3. Sprite Effect.srt | 18.5 KB |
| 3.1 Lecture code.html | 153 bytes |
| 38. Menu items.srt | 18.4 KB |
| 2. Collectables.srt | 17.9 KB |
| 4.1 Lecture code.html | 153 bytes |
| 2. Shoot projectiles with enemy.srt | 17.5 KB |
| 5. Create your first map.srt | 17.4 KB |
| 5.1 Lecture code.html | 153 bytes |
| 8. Load multiple levels.srt | 17.3 KB |
| 6. Delivers melee hit.srt | 17.3 KB |
| 6.1 Lecture code.html | 153 bytes |
| 6. Add map to the game.srt | 16.6 KB |
| 33. Pausing the game.srt | 8.0 KB |
| 7.1 Lecture code.html | 153 bytes |
| 0 | 101 bytes |
| 5. Create BG.mp4 | 151.1 MB |
| 8.1 Lecture code.html | 153 bytes |
| 23. Shared Config.srt | 16.6 KB |
| 24. Play Scene.srt | 16.6 KB |
| 9.1 Lecture code.html | 153 bytes |
| 2. Draw the line.srt | 16.4 KB |
| 5. Diamond tween.srt | 16.0 KB |
| 10.1 Lecture code.html | 153 bytes |
| 4. Create FB App.srt | 15.9 KB |
| 10. Creates Hud.srt | 15.8 KB |
| 11.1 Lecture code.html | 153 bytes |
| 6. Running animation.srt | 15.7 KB |
| 51. Play bird animation.srt | 15.7 KB |
| 12.1 Lecture code.html | 153 bytes |
| 5. Start game in FB env + Loader.srt | 15.1 KB |
| 6. Sky Image + Tileset.srt | 15.1 KB |
| 31. Keep Best Score.srt | 14.9 KB |
| 7. Sliding feature.srt | 14.8 KB |
| 14.1 Lecture code.html | 153 bytes |
| 14.2 Lecture code.html | 153 bytes |
| 14. Place Pipes.srt | 14.8 KB |
| 6. Origin Points.srt | 14.8 KB |
| 15.1 Lecture code.html | 153 bytes |
| 20. Get right most pipe.srt | 14.7 KB |
| 2. Melee Weapon.srt | 14.7 KB |
| 16.1 Lecture code.html | 153 bytes |
| 8. Get object properties.srt | 14.5 KB |
| 2. How to resolve issues.srt | 14.4 KB |
| 17.1 Lecture code.html | 153 bytes |
| 12. Add image to container.srt | 14.3 KB |
| 15. Setup camera.srt | 14.1 KB |
| 18.1 Lecture code.html | 153 bytes |
| 21. Recycle pipes.srt | 14.1 KB |
| 10. Adds Collidable layer.srt | 13.9 KB |
| 19.1 Lecture code.html | 153 bytes |
| 3. Enemy body size.srt | 13.7 KB |
| 8. Velocity.srt | 13.4 KB |
| 20.1 Lecture code.html | 153 bytes |
| 6. Enemy super class.srt | 13.4 KB |
| 4. Creating Phaser App.srt | 13.4 KB |
| 21.1 Lecture code.html | 153 bytes |
| 15. Deal damage with trap.srt | 13.3 KB |
| 10. Moving back and forth.srt | 12.9 KB |
| 22.1 Lecture code.html | 153 bytes |
| 3. Restart the game.srt | 12.8 KB |
| 7. Detect the platform in raycast.srt | 12.6 KB |
| 23.1 Lecture code.html | 153 bytes |
| 4. Player class preUpdate.srt | 12.3 KB |
| 9. Turn with the enemy.srt | 12.2 KB |
| 24.1 Lecture code.html | 153 bytes |
| 4. Check tile hits.srt | 12.2 KB |
| 11. Flapping feature.srt | 12.1 KB |
| 25.1 Lecture code.html | 153 bytes |
| 50. Bird Spritesheet.srt | 12.1 KB |
| 2. Starting Health Bar.srt | 12.1 KB |
| 26.1 Lecture code.html | 153 bytes |
| 10. Menu Scene.srt | 11.6 KB |
| 7. Enemies group.srt | 11.5 KB |
| 27.1 Lecture code.html | 153 bytes |
| 8. Birdman anims.srt | 11.5 KB |
| 9. Throw anim.srt | 11.4 KB |
| 28.1 Lecture code.html | 153 bytes |
| 22. Moving all code to play scene.srt | 11.4 KB |
| 4. Projectiles Group.srt | 11.4 KB |
| 29.1 Lecture code.html | 153 bytes |
| 39. Setup menu events.srt | 11.3 KB |
| 7. Animation tween.srt | 11.2 KB |
| 30.1 Lecture code.html | 153 bytes |
| 17. Render Multiple Pipes.srt | 11.2 KB |
| 17. Player Spawn Point.srt | 11.1 KB |
| 31.1 Lecture code.html | 153 bytes |
| 2. Projectile.srt | 11.1 KB |
| 8. Create new enemy.srt | 11.1 KB |
| 32.1 Lecture code.html | 153 bytes |
| 5. Create multiple enemies.srt | 11.0 KB |
| 11. Levels Scene.srt | 11.0 KB |
| 33.1 Lecture code.html | 153 bytes |
| 16. Pipe vertical position.srt | 11.0 KB |
| 5. Colliding tile color.srt | 10.9 KB |
| 34.1 Lecture code.html | 153 bytes |
| 7. Correct effect position.srt | 10.8 KB |
| 10. Double Jump.srt | 10.8 KB |
| 35.1 Lecture code.html | 153 bytes |
| 2. Init Project.srt | 10.6 KB |
| 13. Credits Scene.srt | 10.6 KB |
| 36.1 Lecture code.html | 153 bytes |
| 8. Getting sliding done.srt | 10.5 KB |
| 3. Bounce off.srt | 10.4 KB |
| 37.1 Lecture code.html | 153 bytes |
| 2. Creates a enemy.srt | 10.4 KB |
| 9. Gravity.srt | 10.4 KB |
| 38.1 Lecture code.html | 153 bytes |
| 9. Switch between levels.srt | 10.3 KB |
| 45. Resume event.srt | 10.3 KB |
| 39.1 Lecture code.html | 153 bytes |
| 12. Restarting the game.srt | 10.2 KB |
| 7. Create Sprite.srt | 10.0 KB |
| 40.1 Lecture code.html | 153 bytes |
| 5. Display healthbar on correct position.srt | 10.0 KB |
| 10. Projectile collides with enemy.srt | 9.9 KB |
| 41.1 Lecture code.html | 153 bytes |
| 12. Mixins.srt | 9.9 KB |
| 37. Base Scene.srt | 9.9 KB |
| 42.1 Lecture code.html | 153 bytes |
| 13. Add Steepnes to raycast.srt | 9.9 KB |
| 3. Inspect App.srt | 9.8 KB |
| 43.1 Lecture code.html | 153 bytes |
| 6. Set FB env variable.srt | 9.8 KB |
| 3. Running sound.srt | 9.7 KB |
| 44.1 Lecture code.html | 153 bytes |
| 9. Healthbar scaling.srt | 9.6 KB |
| 2. Sound effect.srt | 9.6 KB |
| 45.1 Lecture code.html | 153 bytes |
| 14. Map offset.srt | 9.6 KB |
| 48. Adding difficulties.srt | 9.5 KB |
| 46.1 Lecture code.html | 153 bytes |
| 2. Init Platformer Game.srt | 9.4 KB |
| 8. Play enemy hurt effect.srt | 8.6 KB |
| 47.1 Lecture code.html | 153 bytes |
| 7. Layer Refactor.srt | 9.4 KB |
| 8. Decrease the health.srt | 9.4 KB |
| 48.1 Lecture code.html | 153 bytes |
| 46. Count down.srt | 9.3 KB |
| 6. Collectable group.srt | 9.3 KB |
| 49.1 Lecture code.html | 153 bytes |
| 3. Create player class.srt | 9.3 KB |
| 8. Projectile Cooldown.srt | 9.2 KB |
| 50.1 Lecture code.html | 153 bytes |
| 43. Pause Scene.srt | 9.1 KB |
| 5. Displaying image.srt | 9.1 KB |
| 51.1 Lecture code.html | 153 bytes |
| 4. Projectiles animations.srt | 9.0 KB |
| 5. Update hit position.srt | 8.8 KB |
| 52.1 Lecture code.html | 153 bytes |
| 18. Create end zone.srt | 8.7 KB |
| 1. Section Intro.srt | 2.1 KB |
| 9. Jumping.srt | 8.7 KB |
| 2. Handle Player Movements.srt | 8.6 KB |
| 2.1 Starter Project.html | 114 bytes |
| 2.2 All commits.html | 116 bytes |
| 2.3 Complete Project.html | 103 bytes |
| 5. Get hit by enemy projectile.srt | 8.6 KB |
| 3. Tiled Version.html | 745 bytes |
| 9. Platform as the layer collider.srt | 8.6 KB |
| 6. Display White Background.srt | 8.6 KB |
| 44. Resume the game.srt | 8.5 KB |
| 5. Fix the projectile.srt | 8.5 KB |
| 2. Event emitter.srt | 8.5 KB |
| 14. Add theme music.srt | 8.4 KB |
| 5.2 Lecture code.html | 151 bytes |
| 27. Pause game physics.srt | 8.4 KB |
| 30. Keep Score.srt | 8.3 KB |
| 6.1 Lecture code.html | 151 bytes |
| 26. Add collider.srt | 8.0 KB |
| 41. Best Score.srt | 7.9 KB |
| 7.1 Lecture code.html | 151 bytes |
| 29. Restart the game.srt | 7.9 KB |
| 12. Back button in play.srt | 7.7 KB |
| 8.1 Lecture code.html | 151 bytes |
| 13. Updates the score.srt | 7.7 KB |
| 15. Pipe Vertical Distance.srt | 7.7 KB |
| 9.1 Lecture code.html | 151 bytes |
| 18. Place pipe refactor.srt | 7.6 KB |
| 52. Game finished.srt | 7.5 KB |
| 10.1 Lecture code.html | 151 bytes |
| 11. Play Jump Animations.srt | 7.5 KB |
| 1. Section Intro.srt | 1.8 KB |
| 8. Add Player.srt | 7.4 KB |
| 2. Delivers hit.srt | 7.4 KB |
| 2.1 Lecture code.html | 151 bytes |
| 3. Draw the line in real time.srt | 7.3 KB |
| 10. Cleanup enemy instance after terminate.srt | 7.3 KB |
| 3.1 Lecture code.html | 151 bytes |
| 7. Centering the projectile.srt | 7.2 KB |
| 19. End zone overlap.srt | 7.1 KB |
| 4.1 Lecture code.html | 151 bytes |
| 19. Pipe Group.srt | 7.1 KB |
| 16. Player Zones.srt | 6.8 KB |
| 5.1 Lecture code.html | 151 bytes |
| 49. Increase difficulty.srt | 6.7 KB |
| 32. Pause button.srt | 6.7 KB |
| 6.1 Lecture code.html | 151 bytes |
| 4. Diamond Shine anim.srt | 6.7 KB |
| 6. Delay call + Debug.srt | 6.6 KB |
| 7.1 Lecture code.html | 151 bytes |
| 42. Back button.srt | 6.6 KB |
| 3. Adds overlap on diamond.srt | 6.3 KB |
| 8.1 Lecture code.html | 151 bytes |
| 10. Fixing direction.srt | 6.1 KB |
| 6. Effect Manager.srt | 6.1 KB |
| 9.1 Lecture code.html | 151 bytes |
| 16. Correct bounce off.srt | 6.1 KB |
| 9. Terminate the enemy.srt | 6.1 KB |
| 10.1 Lecture code.html | 151 bytes |
| 11. Add more items to Hud.srt | 6.1 KB |
| 3. Sword anim.srt | 6.0 KB |
| 11.1 Lecture code.html | 151 bytes |
| 5. Player Update Event.srt | 6.0 KB |
| 25. More refactoring.srt | 6.0 KB |
| 12.1 Lecture code.html | 151 bytes |
| 7. Idle animation.srt | 5.9 KB |
| 13. Credit the authors.srt | 5.9 KB |
| 13.1 Lecture code.html | 151 bytes |
| 7. Display Green Health.srt | 5.7 KB |
| 8. Switching the animations.srt | 5.6 KB |
| 14.1 Lecture code.html | 151 bytes |
| 7. Delay the attack.srt | 5.6 KB |
| 28. World bound colliders.srt | 5.5 KB |
| 15.1 Lecture code.html | 151 bytes |
| 14. Add Traps.srt | 5.4 KB |
| 34. Menu Scene.srt | 5.4 KB |
| 16.1 Lecture code.html | 151 bytes |
| 4. Destroy the effect.srt | 5.4 KB |
| 3. Display Health Bar.srt | 5.4 KB |
| 17.1 Lecture code.html | 151 bytes |
| 4. Restart when falling.srt | 5.4 KB |
| 2. Player takes a hit.srt | 5.3 KB |
| 18.1 Lecture code.html | 151 bytes |
| 9. Fix deliver hit.srt | 5.2 KB |
| 35. Preload Scene.srt | 5.2 KB |
| 19.1 Lecture code.html | 151 bytes |
| 40. Navigate to correct scene.srt | 5.2 KB |
| 1. Section Introduction.srt | 1.1 KB |
| 6. Correct direction of projectile.srt | 5.1 KB |
| 13. Function to init player colliders.srt | 5.1 KB |
| 2.1 Lecture code.html | 151 bytes |
| 7. Parallax Effect.srt | 5.0 KB |
| 12. Small Refactor of patrol.srt | 4.8 KB |
| 3.1 Lecture code.html | 151 bytes |
| 9. Keep track of the score.srt | 4.8 KB |
| 4. Player body size.srt | 2.9 KB |
| 4.1 Lecture code.html | 151 bytes |
| 11. Max patrol distance.srt | 4.7 KB |
| 6. Delivers hit when player hit.srt | 4.5 KB |
| 5.1 Lecture code.html | 151 bytes |
| 4. Set timeout to set velocity.srt | 4.3 KB |
| 36. Optimization in Scenes.srt | 4.2 KB |
| 6.1 Lecture code.html | 151 bytes |
| 9. Adjusting enemy body.srt | 4.2 KB |
| 3. Destroy Projectile.srt | 4.1 KB |
| 7.1 Lecture code.html | 151 bytes |
| 4. Hide the animation.srt | 4.0 KB |
| 47. Fixing the flap.srt | 3.8 KB |
| 8.1 Lecture code.html | 151 bytes |
| 1. Introduction.srt | 3.6 KB |
| 1. Section Introduction.srt | 1.6 KB |
| 5. Timed Event.srt | 3.5 KB |
| 5. Place Effect on update.srt | 3.4 KB |
| 2.1 Lecture code.html | 151 bytes |
| 3. Direction of enemy.srt | 3.1 KB |
| 1. Section Introduction.srt | 2.5 KB |
| 3.1 Lecture code.html | 151 bytes |
| 1. Section Introduction.srt | 2.4 KB |
| 1. Section Introduction.srt | 1.4 KB |
| 4.1 Lecture code.html | 151 bytes |
| 4.2 resources.zip | 1.4 KB |
| 1. Section Introduction.srt | 886 bytes |
| 5.1 Lecture code.html | 151 bytes |
| 1. Section Introduction.srt | 839 bytes |
| 1. Section Introduction.srt | 732 bytes |
| 6.1 Lecture code.html | 151 bytes |
| 1. Section Introduction.srt | 696 bytes |
| 1. Section Introduction.srt | 671 bytes |
| 7.1 Lecture code.html | 151 bytes |
| 1. Section Introduction.srt | 590 bytes |
| [TGx]Downloaded from torrentgalaxy.to .txt | 585 bytes |
| 8.1 Lecture code.html | 151 bytes |
| 9.1 Lecture code.html | 151 bytes |
| 10.1 Lecture code.html | 151 bytes |
| 11.1 Lecture code.html | 151 bytes |
| 12.1 Lecture code.html | 151 bytes |
| 13.1 Lecture code.html | 151 bytes |
| 2.1 Lecture code.html | 151 bytes |
| 2.2 Lecture code.html | 151 bytes |
| 3.1 Lecture code.html | 151 bytes |
| 4.1 Lecture code.html | 151 bytes |
| 5.1 Lecture code.html | 151 bytes |
| 6.1 Lecture code.html | 151 bytes |
| 7.1 Lecture code.html | 151 bytes |
| 2.1 Lecture code.html | 151 bytes |
| 3.1 Lecture code.html | 151 bytes |
| 4.1 Lecture code.html | 151 bytes |
| 5.1 Lecture code.html | 151 bytes |
| 6.1 Lecture code.html | 151 bytes |
| 8.1 Lecture code.html | 151 bytes |
| 9.1 Lecture code.html | 151 bytes |
| 2.1 Lecture code.html | 151 bytes |
| 3.1 Lecture code.html | 151 bytes |
| 4.1 Lecture code.html | 151 bytes |
| 5.1 Lecture code.html | 151 bytes |
| 6.1 Lecture code.html | 151 bytes |
| 7.1 Lecture code.html | 151 bytes |
| 8.1 Lecture code.html | 151 bytes |
| 9.1 Lecture code.html | 151 bytes |
| 10.1 Lecture code.html | 151 bytes |
| 2.1 Lecture code.html | 151 bytes |
| 3.1 Lecture code.html | 151 bytes |
| 4.1 Lecture code.html | 151 bytes |
| 5.1 Lecture code.html | 151 bytes |
| 6.1 Lecture code.html | 151 bytes |
| 7.1 Lecture code.html | 151 bytes |
| 8.1 Lecture code.html | 151 bytes |
| 9.1 Lecture code.html | 151 bytes |
| 10.1 Lecture code.html | 151 bytes |
| 2.1 Lecture code.html | 151 bytes |
| 3.1 Lecture code.html | 151 bytes |
| 4.1 Lecture code.html | 151 bytes |
| 5.1 Lecture code.html | 151 bytes |
| 6.1 Lecture code.html | 151 bytes |
| 7.1 Lecture code.html | 151 bytes |
| 8.1 Lecture code.html | 151 bytes |
| 9.1 Lecture code.html | 151 bytes |
| 2.1 Lecture code.html | 151 bytes |
| 3.1 Lecture code.html | 151 bytes |
| 4.1 Lecture code.html | 151 bytes |
| 5.1 Lecture code.html | 151 bytes |
| 6.1 Lecture code.html | 151 bytes |
| 7.1 Lecture code.html | 151 bytes |
| 8.1 Lecture code.html | 151 bytes |
| 9.1 Lecture code.html | 151 bytes |
| 2.1 Lecture code.html | 151 bytes |
| 3.1 Lecture code.html | 151 bytes |
| 4.1 Lecture code.html | 151 bytes |
| 5.1 Lecture code.html | 151 bytes |
| 6.1 Lecture code.html | 151 bytes |
| 7.1 Lecture code.html | 151 bytes |
| 8.1 Lecture code.html | 151 bytes |
| 9.1 Lecture code.html | 151 bytes |
| 10.1 Lecture code.html | 151 bytes |
| 11.1 Lecture code.html | 151 bytes |
| 12.1 Lecture code.html | 151 bytes |
| 13.1 Lecture code.html | 151 bytes |
| 14.1 Lecture code.html | 151 bytes |
| 15.1 Lecture code.html | 151 bytes |
| 16.1 Lecture code.html | 151 bytes |
| 2.1 Lecture code.html | 151 bytes |
| 3.1 Lecture code.html | 151 bytes |
| 4.1 Lecture code.html | 151 bytes |
| 5.1 Lecture code.html | 151 bytes |
| 6.1 Lecture code.html | 151 bytes |
| 7.1 Lecture code.html | 151 bytes |
| 8.1 Lecture code.html | 151 bytes |
| 9.1 Lecture code.html | 151 bytes |
| 10.1 Lecture code.html | 151 bytes |
| 11.1 Lecture code.html | 151 bytes |
| 12.1 Lecture code.html | 151 bytes |
| 13.1 Lecture code.html | 151 bytes |
| 14.1 Lecture code.html | 151 bytes |
| 2.1 Lecture code.html | 151 bytes |
| 3.1 Lecture code.html | 151 bytes |
| 4.1 Lecture code.html | 151 bytes |
| 5.1 Lecture code.html | 151 bytes |
| 6.1 Lecture code.html | 151 bytes |
| 7.1 Lecture code.html | 151 bytes |
| 8.1 Lecture code.html | 151 bytes |
| 1 | 1.4 MB |
| 4. Tiled Explanations.mp4 | 149.3 MB |
| 2 | 686.3 KB |
| 8. Load multiple levels.mp4 | 132.1 MB |
| 3 | 1.9 MB |
| 6. Delivers melee hit.mp4 | 131.6 MB |
| 4 | 411.8 KB |
| 8. Optimize performance in raycasting.mp4 | 131.2 MB |
| 5 | 821.2 KB |
| 2. Collectables.mp4 | 130.9 MB |
| 6 | 1.1 MB |
| 6. Sky Image + Tileset.mp4 | 126.3 MB |
| 7 | 1.7 MB |
| 24. Play Scene.mp4 | 113.6 MB |
| 8 | 358.8 KB |
| 7. Get layer properties.mp4 | 113.3 MB |
| 9 | 667.8 KB |
| 4. Drawing Correct Position.mp4 | 112.5 MB |
| 10 | 1.5 MB |
| 12. Add image to container.mp4 | 110.2 MB |
| 11 | 1.8 MB |
| 6. Add raycast on the enemy.mp4 | 110.1 MB |
| 12 | 1.9 MB |
| 3. Sprite Effect.mp4 | 109.4 MB |
| 13 | 585.2 KB |
| 7. Deploying the app.mp4 | 108.0 MB |
| 14 | 2.0 MB |
| 5. Create your first map.mp4 | 107.9 MB |
| 15 | 103.9 KB |
| 5. Diamond tween.mp4 | 107.0 MB |
| 16 | 1002.7 KB |
| 7. Sliding feature.mp4 | 102.7 MB |
| 17 | 1.3 MB |
| 15. Deal damage with trap.mp4 | 101.7 MB |
| 18 | 317.9 KB |
| 10. Creates Hud.mp4 | 100.1 MB |
| 19 | 1.9 MB |
| 2. Shoot projectiles with enemy.mp4 | 97.7 MB |
| 20 | 344.1 KB |
| 5. Start game in FB env + Loader.mp4 | 95.5 MB |
| 21 | 545.8 KB |
| 8. Getting sliding done.mp4 | 94.6 MB |
| 22 | 1.4 MB |
| 8. Get object properties.mp4 | 93.6 MB |
| 23 | 427.6 KB |
| 38. Menu items.mp4 | 92.4 MB |
| 24 | 1.6 MB |
| 6. Running animation.mp4 | 92.2 MB |
| 25 | 1.8 MB |
| 3. Restart the game.mp4 | 90.5 MB |
| 26 | 1.5 MB |
| 2. Melee Weapon.mp4 | 89.6 MB |
| 27 | 431.5 KB |
| 2. How to resolve issues.mp4 | 87.3 MB |
| 28 | 681.5 KB |
| 17. Player Spawn Point.mp4 | 86.9 MB |
| 29 | 1.1 MB |
| 20. Get right most pipe.mp4 | 86.7 MB |
| 30 | 1.3 MB |
| 5. Create multiple enemies.mp4 | 86.5 MB |
| 31 | 1.5 MB |
| 2. Draw the line.mp4 | 86.5 MB |
| 32 | 1.5 MB |
| 51. Play bird animation.mp4 | 85.5 MB |
| 33 | 490.0 KB |
| 3. Enemy body size.mp4 | 84.7 MB |
| 34 | 1.3 MB |
| 10. Menu Scene.mp4 | 84.6 MB |
| 35 | 1.4 MB |
| 15. Setup camera.mp4 | 84.2 MB |
| 36 | 1.8 MB |
| 6. Add map to the game.mp4 | 83.2 MB |
| 37 | 815.4 KB |
| 8. Velocity.mp4 | 82.3 MB |
| 38 | 1.7 MB |
| 10. Adds Collidable layer.mp4 | 81.9 MB |
| 39 | 123.5 KB |
| 7. Animation tween.mp4 | 81.4 MB |
| 40 | 641.7 KB |
| 31. Keep Best Score.mp4 | 81.3 MB |
| 41 | 665.8 KB |
| 7. Correct effect position.mp4 | 79.7 MB |
| 42 | 265.8 KB |
| 6. Enemy super class.mp4 | 79.0 MB |
| 43 | 1.0 MB |
| 9. Healthbar scaling.mp4 | 78.6 MB |
| 44 | 1.4 MB |
| 7. Detect the platform in raycast.mp4 | 77.6 MB |
| 45 | 401.7 KB |
| 2. Sound effect.mp4 | 76.7 MB |
| 46 | 1.3 MB |
| 23. Shared Config.mp4 | 75.7 MB |
| 47 | 284.3 KB |
| 4. Create FB App.mp4 | 74.7 MB |
| 48 | 1.3 MB |
| 9. Switch between levels.mp4 | 73.8 MB |
| 49 | 179.6 KB |
| 5. Colliding tile color.mp4 | 72.1 MB |
| 50 | 1.9 MB |
| 21. Recycle pipes.mp4 | 72.1 MB |
| 51 | 1.9 MB |
| 3. Running sound.mp4 | 71.4 MB |
| 52 | 644.4 KB |
| 9. Throw anim.mp4 | 71.3 MB |
| 53 | 687.2 KB |
| 4. Player class preUpdate.mp4 | 71.2 MB |
| 54 | 828.0 KB |
| 4. Check tile hits.mp4 | 70.9 MB |
| 55 | 1.1 MB |
| 10. Projectile collides with enemy.mp4 | 70.2 MB |
| 56 | 1.8 MB |
| 13. Add Steepnes to raycast.mp4 | 69.9 MB |
| 57 | 76.8 KB |
| 2. Creates a enemy.mp4 | 69.6 MB |
| 58 | 395.2 KB |
| 11. Levels Scene.mp4 | 68.3 MB |
| 59 | 1.7 MB |
| 8. Decrease the health.mp4 | 68.2 MB |
| 60 | 1.8 MB |
| 13. Credits Scene.mp4 | 67.3 MB |
| 61 | 723.7 KB |
| 3. Bounce off.mp4 | 67.1 MB |
| 62 | 933.8 KB |
| 14. Add theme music.mp4 | 67.0 MB |
| 63 | 1.0 MB |
| 14. Place Pipes.mp4 | 66.5 MB |
| 64 | 1.5 MB |
| 8. Birdman anims.mp4 | 66.5 MB |
| 65 | 1.5 MB |
| 50. Bird Spritesheet.mp4 | 66.4 MB |
| 66 | 1.6 MB |
| 9. Turn with the enemy.mp4 | 66.3 MB |
| 67 | 1.7 MB |
| 2. Projectile.mp4 | 65.8 MB |
| 68 | 164.2 KB |
| 7. Enemies group.mp4 | 65.7 MB |
| 69 | 309.1 KB |
| 4. Projectiles Group.mp4 | 65.6 MB |
| 70 | 363.3 KB |
| 4. Projectiles animations.mp4 | 65.2 MB |
| 71 | 786.3 KB |
| 8. Create new enemy.mp4 | 64.8 MB |
| 72 | 1.2 MB |
| 10. Double Jump.mp4 | 64.7 MB |
| 73 | 1.3 MB |
| 17. Render Multiple Pipes.mp4 | 62.7 MB |
| 74 | 1.3 MB |
| 18. Create end zone.mp4 | 61.9 MB |
| 75 | 136.3 KB |
| 9. Gravity.mp4 | 60.8 MB |
| 76 | 1.2 MB |
| 13. Updates the score.mp4 | 60.6 MB |
| 77 | 1.4 MB |
| 2. Starting Health Bar.mp4 | 60.5 MB |
| 78 | 1.5 MB |
| 48. Adding difficulties.mp4 | 60.3 MB |
| 79 | 1.7 MB |
| 5. Display healthbar on correct position.mp4 | 59.7 MB |
| 80 | 286.4 KB |
| 22. Moving all code to play scene.mp4 | 59.6 MB |
| 81 | 360.9 KB |
| 10. Moving back and forth.mp4 | 59.6 MB |
| 82 | 438.7 KB |
| 5. Get hit by enemy projectile.mp4 | 59.5 MB |
| 83 | 502.4 KB |
| 11. Flapping feature.mp4 | 58.9 MB |
| 84 | 1.1 MB |
| 39. Setup menu events.mp4 | 58.3 MB |
| 85 | 1.7 MB |
| 12. Back button in play.mp4 | 58.2 MB |
| 86 | 1.8 MB |
| 37. Base Scene.mp4 | 58.0 MB |
| 87 | 2.0 MB |
| 45. Resume event.mp4 | 57.8 MB |
| 88 | 240.2 KB |
| 6. Collectable group.mp4 | 57.0 MB |
| 89 | 1.0 MB |
| 16. Pipe vertical position.mp4 | 56.7 MB |
| 90 | 1.3 MB |
| 5. Update hit position.mp4 | 56.6 MB |
| 91 | 1.4 MB |
| 9. Platform as the layer collider.mp4 | 56.4 MB |
| 92 | 1.6 MB |
| 4. Creating Phaser App.mp4 | 55.6 MB |
| 93 | 418.8 KB |
| 30. Keep Score.mp4 | 55.6 MB |
| 94 | 436.2 KB |
| 18. Place pipe refactor.mp4 | 55.0 MB |
| 95 | 1012.8 KB |
| 2. Event emitter.mp4 | 54.9 MB |
| 96 | 1.1 MB |
| 6. Set FB env variable.mp4 | 54.8 MB |
| 97 | 1.2 MB |
| 8. Projectile Cooldown.mp4 | 53.9 MB |
| 98 | 67.4 KB |
| 3. Inspect App.mp4 | 53.7 MB |
| 99 | 294.9 KB |
| 12. Mixins.mp4 | 52.6 MB |
| 100 | 1.4 MB |
| 10. Cleanup enemy instance after terminate.mp4 | 52.4 MB |
| 101 | 1.6 MB |
| 7. Create Sprite.mp4 | 52.1 MB |
| 102 | 1.9 MB |
| 19. End zone overlap.mp4 | 51.8 MB |
| 103 | 245.9 KB |
| 2. Delivers hit.mp4 | 51.6 MB |
| 104 | 360.7 KB |
| 14. Map offset.mp4 | 51.6 MB |
| 105 | 458.3 KB |
| 16. Player Zones.mp4 | 51.4 MB |
| 106 | 568.7 KB |
| 8. Play enemy hurt effect.mp4 | 50.5 MB |
| 107 | 1.5 MB |
| 9. Jumping.mp4 | 50.5 MB |
| 108 | 1.5 MB |
| 6. Delay call + Debug.mp4 | 50.4 MB |
| 109 | 1.6 MB |
| 3. Draw the line in real time.mp4 | 50.3 MB |
| 110 | 1.7 MB |
| 7. Parallax Effect.mp4 | 49.9 MB |
| 111 | 68.9 KB |
| 43. Pause Scene.mp4 | 49.6 MB |
| 112 | 385.2 KB |
| 46. Count down.mp4 | 49.5 MB |
| 113 | 550.7 KB |
| 3. Create player class.mp4 | 49.2 MB |
| 114 | 837.6 KB |
| 2. Init Project.mp4 | 48.9 MB |
| 115 | 1.1 MB |
| 6. Origin Points.mp4 | 48.7 MB |
| 116 | 1.3 MB |
| 4. Restart when falling.mp4 | 48.7 MB |
| 117 | 1.3 MB |
| 26. Add collider.mp4 | 48.5 MB |
| 118 | 1.5 MB |
| 7. Delay the attack.mp4 | 47.5 MB |
| 119 | 522.5 KB |
| 33. Pausing the game.mp4 | 47.3 MB |
| 120 | 679.4 KB |
| 25. More refactoring.mp4 | 47.2 MB |
| 121 | 791.4 KB |
| 13. Credit the authors.mp4 | 47.0 MB |
| 122 | 1.0 MB |
| 4. Diamond Shine anim.mp4 | 46.6 MB |
| 123 | 1.4 MB |
| 7. Layer Refactor.mp4 | 46.4 MB |
| 124 | 1.6 MB |
| 5. Fix the projectile.mp4 | 46.3 MB |
| 125 | 1.7 MB |
| 52. Game finished.mp4 | 45.9 MB |
| 126 | 108.7 KB |
| 7. Centering the projectile.mp4 | 45.7 MB |
| 127 | 332.4 KB |
| 19. Pipe Group.mp4 | 45.3 MB |
| 128 | 747.1 KB |
| 3. Adds overlap on diamond.mp4 | 44.8 MB |
| 129 | 1.2 MB |
| 2. Handle Player Movements.mp4 | 44.3 MB |
| 130 | 1.7 MB |
| 29. Restart the game.mp4 | 43.8 MB |
| 131 | 155.4 KB |
| 2. Init Platformer Game.mp4 | 43.8 MB |
| 132 | 245.7 KB |
| 14. Add Traps.mp4 | 43.4 MB |
| 133 | 607.9 KB |
| 16. Correct bounce off.mp4 | 43.2 MB |
| 134 | 792.2 KB |
| 1. Introduction.mp4 | 42.5 MB |
| 135 | 1.5 MB |
| 12. Restarting the game.mp4 | 41.4 MB |
| 136 | 654.6 KB |
| 9. Fix deliver hit.mp4 | 40.9 MB |
| 137 | 1.1 MB |
| 10. Fixing direction.mp4 | 40.9 MB |
| 138 | 1.1 MB |
| 9. Terminate the enemy.mp4 | 40.4 MB |
| 139 | 1.6 MB |
| 15. Pipe Vertical Distance.mp4 | 40.3 MB |
| 140 | 1.7 MB |
| 6. Effect Manager.mp4 | 39.9 MB |
| 141 | 110.8 KB |
| 27. Pause game physics.mp4 | 39.5 MB |
| 142 | 463.8 KB |
| 2. Player takes a hit.mp4 | 39.5 MB |
| 143 | 515.9 KB |
| 32. Pause button.mp4 | 39.5 MB |
| 144 | 545.2 KB |
| 42. Back button.mp4 | 39.2 MB |
| 145 | 826.4 KB |
| 44. Resume the game.mp4 | 38.8 MB |
| 146 | 1.2 MB |
| 49. Increase difficulty.mp4 | 38.7 MB |
| 147 | 1.3 MB |
| 11. Max patrol distance.mp4 | 38.0 MB |
| 148 | 2.0 MB |
| 3. Display Health Bar.mp4 | 37.7 MB |
| 149 | 300.2 KB |
| 3. Sword anim.mp4 | 37.6 MB |
| 150 | 396.7 KB |
| 12. Small Refactor of patrol.mp4 | 37.0 MB |
| 151 | 1.0 MB |
| 8. Add Player.mp4 | 36.9 MB |
| 152 | 1.1 MB |
| 41. Best Score.mp4 | 36.9 MB |
| 153 | 1.1 MB |
| 7. Idle animation.mp4 | 36.7 MB |
| 154 | 1.3 MB |
| 11. Play Jump Animations.mp4 | 36.3 MB |
| 155 | 1.7 MB |
| 9. Keep track of the score.mp4 | 35.3 MB |
| 156 | 674.2 KB |
| 5. Displaying image.mp4 | 35.1 MB |
| 157 | 942.8 KB |
| 4. Destroy the effect.mp4 | 34.4 MB |
| 158 | 1.6 MB |
| 9. Adjusting enemy body.mp4 | 34.2 MB |
| 159 | 1.8 MB |
| 5. Player Update Event.mp4 | 33.9 MB |
| 160 | 75.7 KB |
| 13. Function to init player colliders.mp4 | 33.9 MB |
| 161 | 76.2 KB |
| 11. Add more items to Hud.mp4 | 33.3 MB |
| 162 | 681.7 KB |
| 6. Display White Background.mp4 | 32.4 MB |
| 163 | 1.6 MB |
| 6. Delivers hit when player hit.mp4 | 32.2 MB |
| 164 | 1.8 MB |
| 4. Hide the animation.mp4 | 32.2 MB |
| 165 | 1.8 MB |
| 34. Menu Scene.mp4 | 31.1 MB |
| 166 | 942.6 KB |
| 6. Correct direction of projectile.mp4 | 30.8 MB |
| 167 | 1.2 MB |
| 5. Place Effect on update.mp4 | 30.5 MB |
| 168 | 1.5 MB |
| 7. Display Green Health.mp4 | 30.3 MB |
| 169 | 1.7 MB |
| 35. Preload Scene.mp4 | 29.4 MB |
| 170 | 657.2 KB |
| 8. Switching the animations.mp4 | 29.1 MB |
| 171 | 943.9 KB |
| 28. World bound colliders.mp4 | 27.6 MB |
| 172 | 456.9 KB |
| 4. Set timeout to set velocity.mp4 | 26.4 MB |
| 173 | 1.6 MB |
| 5. Timed Event.mp4 | 25.4 MB |
| 174 | 598.2 KB |
| 4. Player body size.mp4 | 25.0 MB |
| 175 | 983.7 KB |
| 36. Optimization in Scenes.mp4 | 24.5 MB |
| 176 | 1.5 MB |
| 47. Fixing the flap.mp4 | 23.8 MB |
| 177 | 249.1 KB |
| 3. Direction of enemy.mp4 | 23.6 MB |
| 178 | 450.3 KB |
| 3. Destroy Projectile.mp4 | 23.2 MB |
| 179 | 796.0 KB |
| 40. Navigate to correct scene.mp4 | 23.0 MB |
| 180 | 1.0 MB |
| 4.3 assets.zip | 19.8 MB |
| 181 | 217.8 KB |
| 2.4 assets.zip | 19.8 MB |
| 182 | 223.6 KB |
| 5.1 assets.zip | 19.8 MB |
| 183 | 223.6 KB |
| 4.1 assets.zip | 19.8 MB |
| 184 | 223.6 KB |
| 1. Section Introduction.mp4 | 16.3 MB |
| 185 | 1.7 MB |
| 1. Section Introduction.mp4 | 16.2 MB |
| 186 | 1.8 MB |
| 1. Section Intro.mp4 | 13.8 MB |
| 187 | 222.2 KB |
| 1. Section Introduction.mp4 | 13.6 MB |
| 188 | 450.6 KB |
| 1. Section Introduction.mp4 | 12.5 MB |
| 189 | 1.5 MB |
| 1. Section Intro.mp4 | 11.8 MB |
| 190 | 244.0 KB |
| 1. Section Introduction.mp4 | 10.1 MB |
| 191 | 1.9 MB |
| 1. Section Intro.mp4 | 8.6 MB |
| 192 | 1.4 MB |
| 1. Section Introduction.mp4 | 7.8 MB |
| 193 | 230.6 KB |
| 1. Section Introduction.mp4 | 7.5 MB |
| 194 | 552.5 KB |
| 1. Section Introduction.mp4 | 6.5 MB |
| 195 | 1.5 MB |
| 1. Section Introduction.mp4 | 6.2 MB |
| 196 | 1.8 MB |
| 1. Section Introduction.mp4 | 6.0 MB |
| 197 | 12.9 KB |
| 1. Section Introduction.mp4 | 5.7 MB |
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2023-10-22
| Uploaded by freecoursewb | Size 254.1 MB | Health [ 0 /4 ] | Added 2023-10-22 |
NOTE
SOURCE: Udemy - Game Development in JS - The Complete Guide (w/ Phaser 3)
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