Torrent details for "Horowitz S. The Theory and Practice of Writing Music for Games 2…" Log in to bookmark
Controls:
×
Report Torrent
Please select a reason for reporting this torrent:
Your report will be reviewed by our moderation team.
×
Report Information
Loading report information...
This torrent has been reported 0 times.
Report Summary:
| User | Reason | Date |
|---|
Failed to load report information.
×
Success
Your report has been submitted successfully.
Checked by:
Category:
Language:
None
Total Size:
57.8 MB
Info Hash:
4517E85D90B151149F2947019B405EF1612934A2
Added By:
Added:
April 20, 2026, 10:32 p.m.
Stats:
|
(Last updated: April 20, 2026, 10:36 p.m.)
| File | Size |
|---|---|
| Horowitz S. The Theory and Practice of Writing Music for Games 2024.pdf | 57.8 MB |
Name
DL
Uploader
Size
S/L
Added
-
649.5 MB
[11
/
0]
2023-06-02
| Uploaded by pucholoco | Size 649.5 MB | Health [ 11 /0 ] | Added 2023-06-02 |
-
10.6 GB
[26
/
20]
2024-09-08
| Uploaded by Borsalino | Size 10.6 GB | Health [ 26 /20 ] | Added 2024-09-08 |
-
198.5 MB
[1
/
1]
2024-07-07
| Uploaded by mainlyclassical | Size 198.5 MB | Health [ 1 /1 ] | Added 2024-07-07 |
NOTE
SOURCE: Horowitz S. The Theory and Practice of Writing Music for Games 2024
-----------------------------------------------------------------------------------
COVER

-----------------------------------------------------------------------------------
MEDIAINFO
Textbook in PDF format The nature of game music charges the modern-day composer with understanding a whole host of aesthetic and technical principles unique to the medium. Based on years of working in the field, as well as teaching the subject at colleges and universities, The Theory and Practice of Writing Music for Games is an invaluable resource for those looking for a classroom tested, directed course of study. As players and composers, themselves, authors Steve Horowitz and Scott R. Looney share the inspiration and joy of game music with an emphasis on critical thinking and the creative process, exploring the parallels and distinctions to concert music, film, TV, cartoons, and other popular forms. Each chapter builds on the next and guides the reader step by step through the essentials. Along with all the theory, a multitude of clearly defined hands-on projects and exercises are included, designed to prepare the reader to go out into the field with a complete understanding of the art and craft of music composition for games and visual media. Key Features: Discusses a variety of topics in a simple and easy-to-understand format. Provides a valuable resource for teachers and students, anyone who is looking to build a career in music for games. Breaks down the fundamentals needed to build your career. Includes fun and practical exercises that strengthen your composer chops. Visit the Companion Website for additional resources: www.gameaudioinstitute.com/crc-press/
×


